الأربعاء 07 12 2016 - 12:35 مساءً
0402-2016

تحديث Fallout 4 Update v1.3 PROPER-CODEX

التحديث الرسمى الثالث للعبة Fallout 4 لحل جميع مشاكل اللعبة + كراك CODEX

تاريخ الإضافة : الخميس 04 02 2016 - 12:06 صباحاً اخر تحديث : الخميس 04 02 2016 - 12:16 صباحاً
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تحديث Fallout 4 Update v1.3 PROPER-CODEX
Fallout 4 Update v1.3-CODEX
التحديث الرسمى الثالث للعبة Fallout 4 لحل جميع مشاكل اللعبة + كراك CODEX بحجم 629 ميجا فقط

ملحوظة : مش لازم تسطب التحديث السابق

.:: مميزات التحديث ::.
- حل بعض مشاكل اللعبة

.:: شرح التركيب ::.
-حمل التحديث و فك الضغط
- سطب الملف اللى فى فولدر UPDATE فى اللعبة
-إنقل الملفات الموجودة فى فولدر CODEX للعبة
-إلعب

لتحميل النسخة الكاملة من اللعبة بحجم 24 جيجا من هنـــــــــــــــــــا
لتحميل النسخة الريباك بحجم 18 جيجا من هنــــــــــــــــــــــــــا
Update v1.3:

New Features
New ambient occlusion setting, HBAO+ (PC) 
New weapon debris effects (PC NVIDIA cards) 
Added status menu for settlers in your settlements 
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis 
Improved "ESDF" keys remapping support while in Workshop mode (PC)

Gameplay Fixes
General memory and stability improvements 
Improved performance when looking through a scope 
Fixed issue where player could warp to a different location when aiming 
Companions can no longer get stuck with radiation poisoning 
Fixed an issue where Vault 81 residents would not dismember correctly 
Big Leagues perk now displays calculated damage correctly 
Fixed issue with third person camera not displaying properly after exiting certain crafting stations 
Fixed an issue where subtitles would occasionally not update properly 
Effects will properly be removed on companions when items are unequipped 
MacReady’s Killshot perk now calculates headshot percentages properly 
Fixed an issue with NPCs getting stuck in Power Armor 
Fixed a rare issue with companions getting stuck in down state 
Second rank of Aquaboy now calculates properly 
Fixed an issue with resistance not always lowering the damage correctly when added by mods 
Enabled number of characters available when renaming an item (XB1) 
Fixed issue with player becoming dismembered while still alive 
Robotics expert is now usable in combat 
Stimpaks can now be used on Curie after the transformation 
Playing a holotape found in wilderness while switching point of view no
longer causes the screen to blur or controls to be locked


Quest Fixes
Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle 
Fixed an issue where invulnerable characters would get stuck in combat 
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest 
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute 
Fixed an issue where killing a caravan would leave a quest open 
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed 
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover" 
Fixed an issue where the player could get stuck exiting the cryopod 
Fixed an issue where the player could no longer get Preston as a companion 
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad 
Fixed an issue with Minutemen quests repeating improperly 
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel 
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest 
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze 
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114 
In "Confidence Man," Bull and Gouger can now be killed 
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up 
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly 
Fixed an issue with "Tactical Thinking" where leaving dialogue early with
Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

Fixed a bug that would cause settler counts to appear incorrectly 
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population 
Improvements to snapping pieces together while in Workshop mode 
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed 
Player can now build workbenches in their Diamond City house 
Building wires no longer uses up copper 
Fixed issue with certain settlement attacks not generating properly 
Fixed an issue with settlement happiness calculations 
Settlers assigned to weapons stand will now stand next to it 
Diamond City house now shows provided power 
Repairing items will now correctly consume resources 
Fixed an issue where companion would ignore commands at workshop locations 
Fixed an issue with crops appearing destroyed after saving and reloading
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